Showing posts with label Reflection. Show all posts
Showing posts with label Reflection. Show all posts

Friday, April 3, 2009

.NET Basic terminology

1 What is the CLR?

Ans. CLR = Common Language Runtime. The CLR is a set of standard resources that (in theory) any .NET program can take advantage of, regardless of programming language. Robert Schmidt (Microsoft) lists the following CLR resources in his MSDN PDC# article:
· Object-oriented programming model (inheritance, polymorphism, exception handling, garbage collection)
· Security model
· Type system
· All .NET base classes
· Many .NET framework classes
· Development, debugging, and profiling tools
· Execution and code management
· IL-to-native translators and optimizers
What this means is that in the .NET world, different programming languages will be more equal in capability than they have ever been before, although clearly not all languages will support all CLR services.

2. What is the CTS?

Ans. CTS = Common Type System. This is the range of types that the .NET runtime understands, and therefore that .NET applications can use. However note that not all .NET languages will support all the types in the CTS. The CTS is a superset of the CLS.

3. What is the CLS?

Ans. CLS = Common Language Specification. This is a subset of the CTS which all .NET languages are expected to support. The idea is that any program which uses CLS-compliant types can interoperate with any .NET program written in any language.
In theory this allows very tight interop between different .NET languages - for example allowing a C# class to inherit from a VB class.

4. What is IL?

Ans. IL = Intermediate Language. Also known as MSIL (Microsoft Intermediate Language) or CIL (Common Intermediate Language). All .NET source code (of any language) is compiled to IL. The IL is then converted to machine code at the point where the software is installed, or at run-time by a Just-In-Time (JIT) compiler.

5. What is C#?

Ans. C# is a new language designed by Microsoft to work with the .NET framework. In their "Introduction to C#" whitepaper, Microsoft describe C# as follows:
"C# is a simple, modern, object oriented, and type-safe programming language derived from C and C++. C# (pronounced “C sharp”) is firmly planted in the C and C++ family tree of languages, and will immediately be familiar to C and C++ programmers. C# aims to combine the high productivity of Visual Basic and the raw power of C++."
Substitute 'Java' for 'C#' in the quote above, and you'll see that the statement still works pretty well :-).

6. What does 'managed' mean in the .NET context?

Ans. The term 'managed' is the cause of much confusion. It is used in various places within .NET, meaning slightly different things.
Managed code: The .NET framework provides several core run-time services to the programs that run within it - for example exception handling and security. For these services to work, the code must provide a minimum level of information to the runtime. Such code is called managed code. All C# and Visual Basic.NET code is managed by default. VS7 C++ code is not managed by default, but the compiler can produce managed code by specifying a command-line switch (/com+).
Managed data: This is data that is allocated and de-allocated by the .NET runtime's garbage collector. C# and VB.NET data is always managed. VS7 C++ data is unmanaged by default, even when using the /com+ switch, but it can be marked as managed using the __gc keyword.
Managed classes: This is usually referred to in the context of Managed Extensions (ME) for C++. When using ME C++, a class can be marked with the __gc keyword. As the name suggests, this means that the memory for instances of the class is managed by the garbage collector, but it also means more than that. The class becomes a fully paid-up member of the .NET community with the benefits and restrictions that brings. An example of a benefit is proper interop with classes written in other languages - for example, a managed C++ class can inherit from a VB class. An example of a restriction is that a managed class can only inherit from one base class.

7. What is reflection?

Ans. All .NET compilers produce metadata about the types defined in the modules they produce. This metadata is packaged along with the module (modules in turn are packaged together in assemblies), and can be accessed by a mechanism called reflection. The System.Reflection namespace contains classes that can be used to interrogate the types for a module/assembly.
Using reflection to access .NET metadata is very similar to using ITypeLib/ITypeInfo to access type library data in COM, and it is used for similar purposes - e.g. determining data type sizes for marshaling data across context/process/machine boundaries.
Reflection can also be used to dynamically invoke methods (see System.Type.InvokeMember), or even create types dynamically at run-time (see System.Reflection.Emit.TypeBuilder).

Thursday, April 2, 2009

.Net Framwork Interview Question Part IV

31. What are Satellite Assemblies? How you will create this? How will you get the different language strings?

Ans. Satellite assemblies are often used to deploy language-specific resources for an application. These language-specific assemblies work in side-by-side execution because the application has a separate product ID for each language and installs satellite assemblies in a language-specific subdirectory for each language. When uninstalling, the application removes only the satellite assemblies associated with a given language and .NET Framework version. No core .NET Framework files are removed unless the last language for that .NET Framework version is being removed.
(For example, English and Japanese editions of the .NET Framework version 1.1 share the same core files. The Japanese .NET Framework version 1.1 adds satellite assemblies with localized resources in a \ja subdirectory. An application that supports the .NET Framework version 1.1, regardless of its language, always uses the same core runtime files.)
http://www.ondotnet.com/lpt/a/2637

32. What is Assembly manifest? what all details the assembly manifest will contain?

Ans. Every assembly, whether static or dynamic, contains a collection of data that describes how the elements in the assembly relate to each other. The assembly manifest contains this assembly metadata. An assembly manifest contains all the metadata needed to specify the assembly's version requirements and security identity, and all metadata needed to define the scope of the assembly and resolve references to resources and classes. The assembly manifest can be stored in either a PE file (an .exe or .dll) with Microsoft intermediate language (MSIL) code or in a standalone PE file that contains only assembly manifest information.
It contains Assembly name, Version number, Culture, Strong name information, List of all files in the assembly, Type reference information, Information on referenced assemblies.

33. Difference between assembly manifest & metadata?

Ans. assembly manifest - An integral part of every assembly that renders the assembly self-describing. The assembly manifest contains the assembly's metadata. The manifest establishes the assembly identity, specifies the files that make up the assembly implementation, specifies the types and resources that make up the assembly, itemizes the compile-time dependencies on other assemblies, and specifies the set of permissions required for the assembly to run properly. This information is used at run time to resolve references, enforce version binding policy, and validate the integrity of loaded assemblies. The self-describing nature of assemblies also helps makes zero-impact install and XCOPY deployment feasible.
metadata - Information that describes every element managed by the common language runtime: an assembly, loadable file, type, method, and so on. This can include information required for debugging and garbage collection, as well as security attributes, marshaling data, extended class and member definitions, version binding, and other information required by the runtime.

34. What is Global Assembly Cache (GAC) and what is the purpose of it? (How to make an assembly to public? Steps) How more than one version of an assembly can keep in same place?

Ans. Each computer where the common language runtime is installed has a machine-wide code cache called the global assembly cache. The global assembly cache stores assemblies specifically designated to be shared by several applications on the computer. You should share assemblies by installing them into the global assembly cache only when you need to.
Steps
- Create a strong name using sn.exe tool
eg: sn -k keyPair.snk
- with in AssemblyInfo.cs add the generated file name
eg: [assembly: AssemblyKeyFile("abc.snk")]
- recompile project, then install it to GAC by either
drag & drop it to assembly folder (C:\WINDOWS\assembly OR C:\WINNT\assembly) (shfusion.dll tool)
or
gacutil -i abc.dll

35. If I have more than one version of one assemblies, then how'll I use old version (how/where to specify version number?)in my application?

36. How to find methods of a assembly file (not using ILDASM)

Ans. Reflection

37. What is Garbage Collection in .Net? Garbage collection process?

Ans. The process of transitively tracing through all pointers to actively used objects in order to locate all objects that can be referenced, and then arranging to reuse any heap memory that was not found during this trace. The common language runtime garbage collector also compacts the memory that is in use to reduce the working space needed for the heap.

38. What is Reflection in .NET? Namespace? How will you load an assembly which is not referenced by current assembly?

Ans. All .NET compilers produce metadata about the types defined in the modules they produce. This metadata is packaged along with the module (modules in turn are packaged together in assemblies), and can be accessed by a mechanism called reflection. The System.Reflection namespace contains classes that can be used to interrogate the types for a module/assembly.
Using reflection to access .NET metadata is very similar to using ITypeLib/ITypeInfo to access type library data in COM, and it is used for similar purposes - e.g. determining data type sizes for marshaling data across context/process/machine boundaries.
Reflection can also be used to dynamically invoke methods (see System.Type.InvokeMember), or even create types dynamically at run-time (see System.Reflection.Emit.TypeBuilder).

39. What is Custom attribute? How to create? If I'm having custom attribute in an assembly, how to say that name in the code?

Ans. A: The primary steps to properly design custom attribute classes are as follows:
1. Applying the AttributeUsageAttribute ([AttributeUsage(AttributeTargets.All, Inherited = false, AllowMultiple = true)])
2. Declaring the attribute. (class public class MyAttribute : System.Attribute { // . . . })
3. Declaring constructors (public MyAttribute(bool myvalue) { this.myvalue = myvalue; })
4. Declaring properties
public bool MyProperty
{
get {return this.myvalue;}
set {this.myvalue = value;}
}
The following example demonstrates the basic way of using reflection to get access to custom attributes.
class MainClass
{
public static void Main()
{
System.Reflection.MemberInfo info = typeof(MyClass);
object[] attributes = info.GetCustomAttributes();
for (int i = 0; i < attributes.Length; i ++)
{
System.Console.WriteLine(attributes[i]);
}
}
}