1. What are the OOPS concepts?
Ans. 1) Encapsulation: It is the mechanism that binds together code and data in manipulates, and keeps both safe from outside interference and misuse. In short it isolates a particular code and data from all other codes and data. A well-defined interface controls the access to that particular code and data.
2) Inheritance: It is the process by which one object acquires the properties of another object. This supports the hierarchical classification. Without the use of hierarchies, each object would need to define all its characteristics explicitly. However, by use of inheritance, an object need only define those qualities that make it unique within its class. It can inherit its general attributes from its parent. A new sub-class inherits all of the attributes of all of its ancestors.
3) Polymorphism: It is a feature that allows one interface to be used for general class of actions. The specific action is determined by the exact nature of the situation. In general polymorphism means "one interface, multiple methods", This means that it is possible to design a generic interface to a group of related activities. This helps reduce complexity by allowing the same interface to be used to specify a general class of action. It is the compiler's job to select the specific action (that is, method) as it applies to each situation.
2. What is the difference between a Struct and a Class?
Ans. The struct type is suitable for representing lightweight objects such as Point, Rectangle, and Color. Although it is possible to represent a point as a class, a struct is more efficient in some scenarios. For example, if you declare an array of 1000 Point objects, you will allocate additional memory for referencing each object. In this case, the struct is less expensive.
· When you create a struct object using the new operator, it gets created and the appropriate constructor is called. Unlike classes, structs can be instantiated without using the new operator. If you do not use new, the fields will remain unassigned and the object cannot be used until all of the fields are initialized.
· It is an error to declare a default (parameterless) constructor for a struct. A default constructor is always provided to initialize the struct members to their default values.
· It is an error to initialize an instance field in a struct.
· There is no inheritance for structs as there is for classes. A struct cannot inherit from another struct or class, and it cannot be the base of a class. Structs, however, inherit from the base class Object. A struct can implement interfaces, and it does that exactly as classes do.
· A struct is a value type, while a class is a reference type.
3. Value type & reference types difference? Example from .NET. Integer & struct are value types or reference types in .NET?
Ans. Most programming languages provide built-in data types, such as integers and floating-point numbers, that are copied when they are passed as arguments (that is, they are passed by value). In the .NET Framework, these are called value types. The runtime supports two kinds of value types:
· Built-in value types
The .NET Framework defines built-in value types, such as System.Int32 and System.Boolean, which correspond and are identical to primitive data types used by programming languages.
· User-defined value types
Your language will provide ways to define your own value types, which derive from System.ValueType. If you want to define a type representing a value that is small, such as a complex number (using two floating-point numbers), you might choose to define it as a value type because you can pass the value type efficiently by value. If the type you are defining would be more efficiently passed by reference, you should define it as a class instead.
Variables of reference types, referred to as objects, store references to the actual data. This following are the reference types:
· class
· interface
· delegate
This following are the built-in reference types:
· object
· string
4. What is Inheritance, Multiple Inheritance, Shared and Repeatable Inheritance?
5. What is Method overloading?
Ans. Method overloading occurs when a class contains two methods with the same name, but different signatures.
6. What is Method Overriding? How to override a function in C#?
Ans. Use the override modifier to modify a method, a property, an indexer, or an event. An override method provides a new implementation of a member inherited from a base class. The method overridden by an override declaration is known as the overridden base method. The overridden base method must have the same signature as the override method.
You cannot override a non-virtual or static method. The overridden base method must be virtual, abstract, or override.
7. Can we call a base class method without creating instance?
Ans. Its possible If its a static method.
Its possible by inheriting from that class also.
Its possible from derived classes using base keyword.
8. You have one base class virtual function how will call that function from derived class?
Ans:
class a
{
public virtual int m()
{
return 1;
}
}
class b:a
{
public int j()
{
return m();
}
}
9. In which cases you use override and new base?
Ans. Use the new modifier to explicitly hide a member inherited from a base class. To hide an inherited member, declare it in the derived class using the same name, and modify it with the new modifier.
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