Wednesday, March 19, 2008

Win Runner Q & A Part 6

Win Runner Q & A Part 6

51. How do you clear a GUI map files?

a) We can clear a GUI Map file using the “Clear All” option in the GUI Map Editor.

52. How do you filter the objects in the GUI map?

a) GUI Map Editor has a Filter option. This provides for filtering with 3 different types of options.

i. Logical name displays only objects with the specified logical name.

ii. Physical description displays only objects matching the specified physical description. Use any substring belonging to the physical description.

iii. Class displays only objects of the specified class, such as all the push buttons.

53.How do you configure gui map?

a) When WinRunner learns the description of a GUI object, it does not learn all its properties. Instead, it learns the minimum number of properties to provide a unique identification of the object.

b) Many applications also contain custom GUI objects. A custom object is any object not belonging to one of the standard classes used by WinRunner. These objects are therefore assigned to the generic “object” class. When WinRunner records an operation on a custom object, it generates obj_mouse_ statements in the test script.

c) If a custom object is similar to a standard object, you can map it to one of the standard classes. You can also configure the properties WinRunner uses to identify a custom object during Context Sensitive testing. The mapping and the configuration you set are valid only for the current WinRunner session. To make the mapping and the configuration permanent, you must add configuration statements to your startup test script.

54.W hat is the purpose of GUI map configuration?

a) GUI Map configuration is used to map a custom object to a standard object.

55. How do you make the configuration and mappings permanent?

a) The mapping and the configuration you set are valid only for the current WinRunner session. To make the mapping and the configuration permanent, you must add configuration statements to your startup test script.

56. What is the purpose of GUI spy?

a) Using the GUI Spy, you can view the properties of any GUI object on your desktop. You use the Spy pointer to point to an object, and the GUI Spy displays the properties and their values in the GUI Spy dialog box. You can choose to view all the properties of an object, or only the selected set of properties that WinRunner learns.

57. What is the purpose of obligatory and optional properties of the objects?

a) For each class, WinRunner learns a set of default properties. Each default property is classified “obligatory” or “optional”.

i. An obligatory property is always learned (if it exists).

ii.An optional property is used only if the obligatory properties do not provide unique identification of an object. These optional properties are stored in a list. WinRunner selects the minimum number of properties from this list that are necessary to identify the object. It begins with the first property in the list, and continues, if necessary, to add properties to the description until it obtains unique identification for the object.

58. When the optional properties are learned?

a) An optional property is used only if the obligatory properties do not provide unique identification of an object.

59. What is the purpose of location indicator and index indicator in GUI map configuration?

a) In cases where the obligatory and optional properties do not uniquely identify an object, WinRunner uses a selector to differentiate between them. Two types of selectors are available:

i. A location selector uses the spatial position of objects.

1. The location selector uses the spatial order of objects within the window, from the top left to the bottom right corners, to differentiate among objects with the same description.

ii. An index selector uses a unique number to identify the object in a window.

1. The index selector uses numbers assigned at the time of creation of objects to identify the object in a window. Use this selector if the location of objects with the same description may change within a window.

60. How do you handle custom objects?

a) A custom object is any GUI object not belonging to one of the standard classes used by WinRunner. WinRunner learns such objects under the generic “object” class. WinRunner records operations on custom objects using obj_mouse_ statements.

b) If a custom object is similar to a standard object, you can map it to one of the standard classes. You can also configure the properties WinRunner uses to identify a custom object during Context Sensitive testing.

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